Level 51: [Video Link]
Level 52: [Video Link] With objects that require two hits, often one round of cabs won’t clear them so you should try to save enough moves so that after you launch you can do some cleanup. On more advanced levels you may need to do a second round of cabs.
Level 53: [Video Link] with levels like this where there are “side” areas, some of the objects won’t be able to drop to the bottom row to be easily cleared by color arrow. You can either use color bombs to get them, or make sure you have enough moves left after launching color arrows to clear them out.
Level 54: [Video Link] on a level like this you want to move as far to the right as you can get by making matches before you launch cabs. Otherwise, when you launch them they’ll only be able to reach a limited section of the board. When the objects are ones that won’t drop, it’s good to try to clear the ones in the top rows as you move to the right.
Level 55: [Video Link] Unless you get lucky with matches this level is likely to take two sets of cabs to clear, because you probably won’t be able to clear all of the rocks to drop the tiles until after the first launch. I like to have about 14-16 moves left if I’m going to have to build another cab.
Level 56: [Video Link] Hard Level.
Level 57: [Video Link] Use color bombs on this level to make enough bees.
Level 58: [Video Link]
Level 59: [Video Link]
Level 60: [Video Link] If you match a color jar, an arrow and a bomb, the bomb will trump the arrows and you’ll get color bombs. If you match a color jar, a bomb/arrow and another color jar, the second color jar will trump the bomb/arrow and you’ll get a color blast.
Level 61: [Video Link] This level introduces the grass, which is probably the most hated thing in Lily’s Garden. If you don’t clear every square of it off the board it will start regenerating itself and undo all your work. Any move that you make that clears a square of grass will keep it still. Any move you make that doesn’t clear a square of grass, it will take over a color tile next to it. It can’t take over weapons or objects, so if it’s completely surrounded by those it becomes trapped and can’t grow.
Level 62: [Video Link] Here’s an example of the grass being trapped. Until you clear one of the rocks surrounding it, it can’t grow.
Level 63: [Video Link]
Level 64: [Video Link]
Level 65: [Video Link]
Level 66: [Video Link] This level has five different colors of tiles. That makes it much harder to get enough of one color to build a color jar. You don’t have enough moves to clear it through regular matches. If you build single arrows and bombs, they’ll clear more tiles with one move and you should have enough moves to clear the level. If you can get an arrow/bomb combo, it will take out three rows or columns at once. Almost as good as a cab.
Level 67: [Video Link] Hard Level. Make sure you look at what the goals are for each level. This level has rocks and grass, but you don’t need to clear either of them completely. You do need to clear some of them so you’ll have room to collect the color tiles you need.
Level 68: [Video Link] This level will probably take two sets of cabs to clear. Once I had my first color arrow combo set up, normally I’d clear out some other colors to get more launch squares. On this level, though, I couldn’t do that without the grass spreading. It makes more sense to launch the first cab as soon as you make it, and it’ll clear enough of the objects that you should be able to make the second cab pretty easily. The second one should clear most or all of the remaining objects.
Level 69: [Video Link] This is another good example of building a cab before the grass escapes. You’ll notice it does have some room to spread down below, but you don’t have to worry about that - just build your cab and it should clear most or all of the grass.
Level 70: [Video Link] In this level, building a cab and keeping the grass in check are still both important, but so is clearing enough objects so that you can get color tiles next to the bees to start collecting them. Doing a couple of rounds of cabs might work well, but I chose to work on all three objectives at the same time. Along the way I got lucky and was able to do a color blast to clear all the grass and chestnuts so I could focus on the bees.
Level 71: [Video Link] you can clear a few of the mushrooms right away and that will give you enough color tiles to start building weapons/cabs to clear the rest.
Level 72: [Video Link]
Level 73: [Video Link]
Level 74: [Video Link] Since there wasn’t much room to build a color jar and the mushrooms were all in a row it made sense to take them out with single arrows. It also guarantees you’ll get them all while random color arrows might miss a couple.
Level 75: [Video Link]
Level 76: [Video Link] color bombs work great to get bees, but make sure you have a few tiles of the right color within two columns of their flowers. And it’s always good to save some moves for after the launch in case it doesn’t get you all you need to clear the level.
Level 77: [Video Link] Hard Level. This video is a good example of how color arrows can easily miss a few objects if there isn’t an arrow pointing the right way in their column. Color bombs would work better on a level like this because their damage area tends to overlap and cover most or all of the board. When you do color arrows it’s always good to have some moves left for cleanup.
Level 78: [Video Link]
Level 79: [Video Link]
Level 80: [Video Link]
Level 81: [Video Link]
Level 82: [Video Link]
Level 83: [Video Link]
Level 84: [Video Link] Notice how helpful just one arrow can be in taking out a while row of grass.
Level 85: [Video Link] Hard Level.
Level 86: [Video Link]
Level 87: [Video Link] look for chances to take out the top row of rocks with an arrow as they’ll keep new color tiles from falling. The only way to use an arrow on the top row is if you can build it on top of a different colored tile that’s in the second row.
Level 88: [Video Link] I started by clearing some of the shells with single arrows to make it easier to build cabs.
Level 89: [Video Link]
Level 90: [Video Link] Remember if you’re doing color arrows to try to get a couple of launch tiles above the box so you have a chance for vertical arrows to clear everything keeping the box from falling off the board
Level 91: [Video Link] If you can do a color it will open all the cages at once.
Level 92: [Video Link]
Level 93: [Video Link]
Level 94: [Video Link] Hard Level.
Level 95: [Video Link] Notice in the video how I had two batches of purple tiles I couldn’t get together to make a color jar, so I shot out the tiles dividing them with arrows.
Level 96: [Video Link]
Level 97: [Video Link] Pick a side to start making matches to clear the objects and make room to build cabs. If you make matches on both sides, you’re likely to run out of moves.
Level 98: [Video Link] Hard Level. Clear the middle area of grass, but leave the two side areas locked in while you build cabs.
Level 99: [Video Link] Color bombs will work best to make lots of bees.
Level 100: [Video Link] Hard Level. In the video notice that I accidentally make a second color jar while I’m trying to build an arrow combo with the first jar. It’s too far away to do a color blast. Since the new jar has a combo ready, I launch the first jar to clear all the blue tiles off the board. This drops a bunch of new orange tiles onto the board to be launchers for the second jar.
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